SuperChop Games
Based in Austin, TX

Founding date:
December 1, 2010


Press / Business Contact:
[email protected]



Austin, TX

1 (512) 425-0739


SuperChop Games is a two-man power trio hailing from Austin, TX. We like to make interesting things.


Who Are They?

One was in search of work that would give him the freedom to also care for his disabled spouse. The other left a job writing medical software, driven by the desire to create something interesting that he could call his own.



Behind The Scenes YouTube

bastartgaming.com Interview YouTube


There are far more images available for SuperChop Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

Awards & Recognition

  • "BIG Festival Finalist 2014 - Ephemerid" - Award Ceremony in Sao Paulo, Brazil, May 13th, 2014
  • "SXSW Gamers Voice Award Finalist 2014 - Ephemerid" - Award Ceremony in Austin TX, March 8th, 2014
  • "IndieCade 2013 Finalist - Ephemerid" - Award Ceremony in Culver City, October 3rd, 2013
  • "Captivate 2013 Finalist - Ephemerid" - Award Ceremony in Austin, October 8th, 2013
  • "Game On Austin - Ephemerid" - Event in Austin, November 21st, 2013

Selected Articles

  • " SuperChop Games was recently named a finalist at IndieCade for Ephemerid: a touch-screen rhythm game that is pure aesthetic pleasantness "
    - James Renovitch, Austin Chronicle
  • " This made-for-iPad exploration game is sometimes tense and sometimes peaceful — but its always engaging "
    - Luke Larsen, IGN
  • " Allow your eyes to glaze over the colors and sparkly depictions of nature in Ephemerid for just a second and you may find yourself overcome by the urge to immediately bask in the summer breeze. SuperChop Games have been crafting this upcoming iPad game for two years now, and when I say “crafting,” I really do mean it. Everything you see, bar the obvious particle and light effects, was created with papercraft "
    - Chris Priestman, Indie Statik
  • " I thought the game was beautiful, engaging and original [...] Really appreciated that the story is all visual and nonverbal "
    - Anonymous IndieCade Juror, IndieCade
  • " I enjoyed this game the most out of the ones I played [...] It felt like a well-loved game. The music was also really uplifting. "
    - Anonymous IndieCade Juror, IndieCade

Team & Repeating

Matt Meyer
Code, Music, Design, Animation

Brent Calhoun
Art, Design, Animation

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks